Last updated: 6 October 2026

ONE WRONG is a puzzle game published by Cubbing Solutions. This policy explains what the app collects, why, and the choices you have.

In short

  • No account, no login, no profile. We never ask for your name, email address or location.

  • Your scores are saved only on your device.

  • The Android app shows ads through Google AdMob and measures how the game is played with Google Analytics for Firebase. Both are operated by Google and collect some device and usage data, described below. We do not sell your data.

Data that stays on your device

Your best score, best combo, number of games played and sound setting are saved in the app’s local storage. They are never sent to us. Uninstalling the app or clearing its storage deletes them.

Advertising (Google AdMob)

The Android app shows ads served by Google AdMob (the Google Mobile Ads SDK): a banner on the home screen, an occasional full-screen ad after a run ends, and an optional rewarded ad you can choose to watch to continue a run. Ads are never shown during play.

To serve and measure ads and to prevent fraud and abuse, Google may collect:

  • device identifiers, including the Android advertising ID;

  • your IP address and the approximate location derived from it;

  • device and app information (model, operating system version, language, screen size, app version);

  • app interaction and diagnostics data (ad impressions, clicks, time in app, performance and crash information).

Google uses this data for advertising, fraud prevention and analytics as described in How Google uses information from sites or apps that use our services and the Google Privacy Policy.

You can reset your advertising ID or opt out of ad personalisation at any time in Android Settings › Google › Ads (on some devices Settings › Privacy › Ads).

Your consent (EEA, UK and Switzerland)

If you are in the European Economic Area, the United Kingdom or Switzerland, the app shows Google’s consent form (Google User Messaging Platform) before any ad is requested. You can accept, decline or choose per purpose. If you decline personalised advertising, ads are non-personalised; if your choices do not allow ad requests, no ads are requested at all. You can change your choices later with the Privacy options link on the home screen.

Analytics (Google Analytics for Firebase)

To understand how the game is played (for example how many runs are started, how far players get and whether sound is on) the Android app sends anonymous usage events to Google Analytics for Firebase. This includes a random app-instance identifier, device and app information, approximate location derived from your IP address, and the events themselves (such as game started, game over with score and level, screen views, and whether an ad offer was accepted). Analytics data may also include the advertising ID where it is available. We use this only to improve the game. In the EEA, UK and Switzerland, analytics follows the same consent choices as advertising (Google Consent Mode): until you have answered the consent form, no identifiers are stored or sent for analytics, and if you decline, analytics stays limited accordingly. It is not shared with anyone other than Google, which processes it on our behalf under the Google Privacy Policy.

Network use

Apart from the ad and analytics traffic above, the app makes no network requests. Gameplay works offline; ads simply do not appear without a connection.

Permissions

The app requests the Android advertising-ID permission (com.google.android.gms.permission.AD_ID) for the advertising described above, internet access, and vibration for tap feedback. It requests no other special permissions.

Children

The app is not directed at children under 13 and we do not knowingly collect data from them.

Changes

If this policy changes, the updated version will be posted at this address with a new date.

Contact: Cubbing Solutions — [email protected]